Key Terms

  • attribute
    • Data encapsulated within a class or object.
  • class
    • An extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
  • constructor
    • A special type of procedure called to create an object which prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
  • inheritance
    • When an object or class is based on another object or class using the same implementation to maintain the same behavior.
  • instance
    • A concrete occurrence of an object.
  • instantiate
    • To create an occurrence of an object, typically by calling its constructor.
  • method
    • A procedure associated with an object.
  • object
    • A particular instance of a class.
  • subclass
    • A modular, derivative class that inherits one or more language entities from one or more other classes (called superclasses, base classes, or parent classes).

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